Game developer & publisher · Worldwide

We make games that become worlds.

Whalefall Games develops and publishes mobile and video games. We build our own titles in-house and help independent studios bring theirs to players around the world.

  • In-house game development
  • Publishing for indie studios
  • Mobile · PC · Console
About us

A studio and a publisher under one roof

Whalefall Games is a global company focused on developing and publishing mobile and video games. Our name comes from the whale fall: when a whale settles on the ocean floor, it feeds an entire ecosystem for decades. That is how we think about games — one strong idea that keeps a whole world alive for years.

We combine a creative in-house team with a publishing practice, so every game we touch gets the same care: thoughtful design, solid engineering and a clear plan for reaching players.

  • iOS & AndroidMobile platforms
  • PC & ConsoleSteam and major consoles
  • Casual & midcoreCore genres
  • WorldwidePlayers and partners globally

Mobile games

Free-to-play casual and midcore titles for iOS and Android, built for short sessions and long-term play.

PuzzleMergeArcadeIdle

Video games

Premium and free-to-play projects for PC and consoles — from cosy indie games to stylised action.

PCSteamConsole

Publishing

We partner with independent studios on funding, production support, user acquisition, store optimisation and live operations.

FundingUAASOLive ops
Our games

Easy to pick up, hard to put down

A selection of titles from our current portfolio.

Our team

The people behind the games

A compact senior team with experience across mobile, PC and console development, publishing and live operations.

Portrait of James Whitmore

James Whitmore

CEO & Co-founder

Leads company strategy and partnerships, with a background in building and scaling mobile game businesses.

Portrait of Elena Petrova

Elena Petrova

CTO & Co-founder

Owns technology across all projects — from engine architecture and tooling to backend services.

Portrait of Marcus Reid

Marcus Reid

Head of Publishing

Works with partner studios on launch planning, user acquisition and live operations.

Portrait of Aiko Tanaka

Aiko Tanaka

Art Director

Shapes the visual identity of every Whalefall game, from the first sketch to store screenshots.

Portrait of Daniel Okafor

Daniel Okafor

Senior Unity Developer

Builds core gameplay systems and keeps our games running smoothly on every device.

Portrait of Sofia Marín

Sofia Marín

Game Developer

Turns design ideas into playable prototypes and polishes the details players notice.

How we work

Small bets, fast learning, long-lived games

Every game starts as a question, not a promise. We test ideas early with real players and invest only in the ones that prove themselves.

  1. 01

    Concept & market fit

    We explore ideas, study the genre and validate the hook with art tests and marketing creatives before writing much code.

    2–4 weeks
  2. 02

    Prototype & playtest

    A small team builds a playable prototype. We measure early retention and session data and iterate on the core loop.

    1–3 months
  3. 03

    Soft launch

    We release in selected markets, tune the economy and onboarding, and make sure the game can grow sustainably.

    2–6 months
  4. 04

    Global launch & live ops

    Worldwide release with planned user acquisition, regular content updates, live events and community support.

    Ongoing

Data-informed, not data-driven

Numbers tell us what players do; design tells us why. We need both to make the right call.

Small teams, real ownership

Each game has a compact team that owns decisions end to end — from the first prototype to live updates.

Respect for players

Fair monetisation, no dark patterns and games that are fun first. Long-term trust is our best growth channel.

Partner with us

Let's build something together

Whether you are an independent studio looking for a publisher, a team open to co-development, or a company that wants to work with us — tell us about it.

  • Publishing deals for mobile and PC games
  • Co-development and work-for-hire projects
  • Funding for prototypes and soft launch
  • User acquisition, ASO and live-ops support

Prefer email? Write to partners@whalefallgames.online